Most enemies leave a little something behind when you send them to that great tank sim in the sky.īefore you worry about ammo, you need to actually find the launchers to all of these weapons. You must find ammunition for the other weapons. The RFPG is weak but it is the only weapon you have that has unlimited ammo. The basic weapon is the enhanced rapid fire pulse gun (ERFPG) It replaces the plain ol' RFPG. You're here to make war, soldier! Get on board! Join in for the big win! You can get missiles and mines, napalm and freon cannons, a multiple targeting electronic blast, and over a dozen others. After all, this ain't strictly a drivin' game. Now I understand why people go four wheeling. The powerslides out on the water are a sight to behold. Each modification is necessary to complete one or more of your mission objectives. You will find upgrades that will convert your tank into an amphibious vehicle, a hover vehicle and, yes, even a submersible vehicle. The BFT also drives well in its other modes. Soon after I was jumping from building to building a la Streets of San Francisco. I was jumping onto the tops of buildings with ease once I got the hang of it. You'd be surprised how much air a tank can get off of a small hill. The BFT can also ramp up onto higher structures. It's also a great move to escape the guided missiles some of your opponents carry. Just turn hard and swing the turret around until they're dead in your sights. Sliding's an excellent maneuver to use right after you've sped past someone. It goes at a pretty good speed and you can get some truly awesome slides and skids out of it. There are a few other options here but none of them seemed to work as well.ĭriving the tank is great fun. I found that using the arrow keys to steer the tank and the mouse to point the turret worked extremely well. You have one set for the base of the tank and another for the turret. At the end of each zone, you are airlifted to the next and the whole process starts over again. There are several different parts to each mission-blow up the force field to get to the power plant to shut off the power to disarm the missiles that were aimed at the house that Jack built. They own missile silos, power plants, mining operations, etcetera. The "sinister forces" (snicker) have seized several installations and it's up to you to liberate them. Your job is to drive into six successive battle zones. Who was it who said "No plan ever survives contact with the enemy?" Give that guy a raise. Once the smoke clears you start all over again. Suddenly it all goes terribly and completely wrong. Here's how it works: You formulate what you consider to be a reasonable and thorough plan and put it into action. But it's also a game of intense, frantic action. You need to thing things through before you go charging off into the jaws of death. And you thought it was tough trying to connect to those Australian porn sites. You are contacted from the future by three dissidents who want you to take control of the Battle Force Tank, or BTF (or bacon, tomato and feta), through your computer. It's you, alone, piloting one lone tank against, and I quote, "sinister forces that have taken over a network of computers that control all systems." That's about it as far as background.
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